Wind Field

In the Wind Field project, I embarked on a journey to harness the power of real-time rendering. Focused on creating a short sequence without the constraints of prolonged rendering times, I turned to Unreal Engine’s Sequencer. Drawing inspiration from Bioshock, this project seamlessly integrates Unreal Engine 4 and Premiere Pro to bring my vision to life.
Software:

Unreal Engine 4, Adobe Premiere Pro