Bialetti Rainbow

Bialetti Rainbow is an extensive project, showcasing a product configurator built with Unreal Engine 5. This interactive tool allows users to customize the color and state of the Bialetti, providing an interactive experience. Every aspect of this project, from modeling the Bialetti in Fusion 360 to retopologizing for game readiness, texturing with Substance Painter, was completed by me. To enhance the scene’s realism, I utilized Maya dynamics to simulate the coffee beans. The project also includes a rendered short sequence, with final post-processing accomplished in After Effects.
Software:

Unreal Engine 5, Autodesk Fusion 360, Autodesk Maya, Adobe Substance Painter, Adobe After Effects